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Gungrave g.o.r.e. reunion gameplay6/12/2023 Biceps be damned - if you can fuse it, you can wield it. I attached one to my sword and the other to my shield, and reigned terror upon the baddies of the sky islands. At one point, I found a pair of ridiculously large hooks, each easily double the height of Link. You can fuse with items that you find in the environment as well as stuff in your inventory.įuse should appease the weapon degradation cranks out there, and also opens up loads of wild possibilities for combat. Yes, you can make meat swords and mushroom shields for goofs, but there’s plenty of super useful options too - run-of-the-mill junk like boulders and boxes can make for some surprisingly powerful weapons. The first is Fuse, which allows our Hylian hero to attach all manner of random items to his weapons and armor. I noticed the largest improvement with pop-in and draw distances, which is especially welcome in an experience where I expect to spend a significant amount of time falling (or gliding) from great heights.ĭuring my demo, I used two of Link’s abilities more than others. Scenery and character models are very similar to those of Breath of the Wild, with some more intricate fine details on objects, buildings, and clothing. If you’re looking for a dramatic visual overhaul, well, you aren’t going to find it here. For instance, bite-sized Shrines are great for handheld and shorter play sessions, but I’m really hoping those fiddly motion-controlled maze puzzles don’t make the jump to the sequel. The Switch’s first Zelda game was developed before players got their hands on the console, and some of its pioneering design choices land better than others. Revisiting Breath of the Wild in 2023, you can’t help but see Nintendo’s spirit of experimentation woven throughout. Some cheerful doomsayers even predicted Nintendo would go the way of Sega post-Dreamcast and stop making hardware entirely. But in those early days of 2017, it wasn’t exactly a sure thing. And while the console has gone on to sell more than 120 million units in the six years since. Breath of the Wild offers players a Vegas buffet’s-worth of choice for how to approach any given situation, and its sequel sweetens the deal by adding a plethora of new tools to bend the world to your will - and just as many new ways to get a Game Over.īreath of the Wild is often remembered as the game that launched the Nintendo Switch into the stratosphere (even though it was also available for the Wii U). The long-awaited sequel to The Legend of Zelda: Breath of the Wild is nearly here, and my two-hour demo of Tears of the Kingdom earlier this month strongly suggests it will have been worth the wait. It’s good to be back in Hyrule after all these years. A familiar piano tinkle informed me of my demise. A single shot blew it to kindling, which rained down on my head as I dizzily staggered to my feet. And it turns out that my flying wad of wood was every bit as rickety as it looked. No matter - once I was high enough, I’d glide toward my destination, telling the flock of club-waving Bokoblins to kiss my grits. It wobbled worryingly even before it was off the ground, but I hopped aboard, zipping upward with no way to steer. My fantabulous flying contraption consisted of three barrels stuck together in a haphazard clump beneath a hot air balloon. So it was time to plot a stealthy aerial incursion. My combat skills were too rusty to infiltrate the small fortress (with strangers watching, anyway).
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